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By Frank Cifaldi, 09/23/2010 window.fbAsyncInit = function() { FB.init({appId: '112522758785466', status: true, cookie: true, xfbml: true}); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/all.js'; document.getElementById('fb-root').appendChild(e); }());
Halo: Reach saw an abnormally high amount of gameplay time in its first week on the market, according to statistics released today by game tracking app Raptr.
The average total playtime among players during the game's first week was over 23 hours, with over 30% of users playing over 30 hours. The average gameplay session during the period was a staggering 2.63 hours, with an average of 6.19 hours playtime during the game's launch day.
In terms of game completion, 37.35% of players have completed the single-player campaign on at least Normal difficulty, with 22.29% completing Heroic and 11.87% on Legendary.
Again, we should point out that these statistics are only for the game's first week on shelves. By comparison, here are the lifetime statistics Raptr has logged for the previous two Halo games:
Halo 3 ODST
Normal - 40.75%
Heroic - 25.77%
Legendary - 20.19%
Halo 3
Normal - 43.21%
Heroic - 29.25%
Legendary - 24.55%
1UP can exclusively reveal that the average Achievement Score during this period was 250 out of a possible 1,000. The five rarest achievements were as follows: Make It Rain - Purchase an item from the Armory that requires the rank of Lt. Colonel. 0.13% An Honor Serving - Reach the rank of Captain in the UNSC. 0.68% A Monument to All Your Sins - Complete each Campaign Mission on Legendary - alone. 5.46% Tank Beats Everything - Finish the 9th mission on Legendary with the Scorpion intact. 10.92% Gods Must Be Strong - Complete the Campaign on Legendary difficulty. 11.87%
More stats are available at Raptr's blog post. Are there any stats not covered here that you would be interested in seeing? Let us know in the comments!
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